IA idea · Games & puzzles
How big is White's advantage in chess, and does it depend on skill?
Research question
In rated online games, is White's score significantly above 50%, and does the advantage grow with the players' rating?
Adapt it: change the place, the data or the comparison until the question is yours.
Why it makes a good exploration
Moving first is an advantage, but how big? Millions of Lichess games let you measure it precisely and test whether stronger players exploit it more.
The mathematics you'll need
- Proportions and binomial tests
- Confidence intervals for proportions (HL)
- Chi-squared test of independence (rating band × result)
- Regression of White's score against rating
Course labels show where a technique sits; using maths from outside your course is fine if you explain it clearly and say it is new to you.
Where the data comes from
Sample games from one month of the Lichess open database (with ratings and results).
- Lichess open database — Every rated game played on Lichess, monthly PGN files, plus puzzles.
Cite every source in a footnote where you use it and in your bibliography. Check the licence of any dataset you download.
A possible outline
- Define score (win = 1, draw = ½).
- Sample games by rating band.
- Test White's score against 50%.
- Compare across rating bands.
- Reflect on time controls and draws.
Pitfalls that cost marks
- Mixing time controls.
- Huge datasets without a sampling plan.
- Ignoring rating differences between players.
Showing personal engagement
- Analyse your own games too.
- Predict the trend with rating before testing.
- Compare with classical over-the-board databases.
See Criterion C: personal engagement for what examiners look for.
Taking it further
Control for rating difference by only using games between similarly rated players.
Turn this idea into your IA
Similar ideas
- Where should you build your first settlement in Catan?AA SLAI SLAA HLAI HLAccessible
- How many shuffles does it take to mix a deck of cards?AI HLAA HLAI SLAmbitious
- Can you beat people at rock–paper–scissors?AI SLAI HLAA SLAA HLAccessible
- How many attempts until the rare item? Drop rates and pity systemsAA SLAA HLAI SLAI HLSolid