IA idea · Games & puzzles
Can you beat people at rock–paper–scissors?
Research question
Do people choose rock, paper and scissors equally often and independently of their previous move, and can a strategy based on observed patterns win significantly more than a third of games?
Adapt it: change the place, the data or the comparison until the question is yours.
Why it makes a good exploration
Game theory says play randomly; real people do not. Recording hundreds of games and testing for patterns gives a clear chi-squared question and a strategy you can test.
The mathematics you'll need
- Mixed strategies and expected value
- Chi-squared goodness-of-fit (are choices uniform?)
- Chi-squared test of independence (previous result × next move)
- Binomial test of a strategy's win rate
Course labels show where a technique sits; using maths from outside your course is fine if you explain it clearly and say it is new to you.
Where the data comes from
Record 300+ games with volunteers (move sequences and results).
- Desmos graphing calculator — Free graphing and regression (y₁ ~ ax₁ + b) — fit models to your data and show residuals.
Cite every source in a footnote where you use it and in your bibliography. Check the licence of any dataset you download.
A possible outline
- Explain the equilibrium strategy.
- Collect move data.
- Test for uniform choices and for dependence on previous outcomes.
- Design a counter-strategy.
- Test it on new games and reflect.
Pitfalls that cost marks
- Testing the strategy on the data used to build it.
- Too few games.
- Ignoring different players' styles.
Showing personal engagement
- Play the games yourself.
- Compare players who know game theory with those who do not.
- Build a simple predictor and let friends try to beat it.
See Criterion C: personal engagement for what examiners look for.
Taking it further
Build a Markov-chain predictor of the next move and measure its accuracy.
Turn this idea into your IA
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