IA idea · Games & puzzles

Can you beat people at rock–paper–scissors?

AI SLAI HLAA SLAA HL Accessible Also in: Probability, Statistics

Research question

Do people choose rock, paper and scissors equally often and independently of their previous move, and can a strategy based on observed patterns win significantly more than a third of games?

Adapt it: change the place, the data or the comparison until the question is yours.

Why it makes a good exploration

Game theory says play randomly; real people do not. Recording hundreds of games and testing for patterns gives a clear chi-squared question and a strategy you can test.

The mathematics you'll need

  • Mixed strategies and expected value
  • Chi-squared goodness-of-fit (are choices uniform?)
  • Chi-squared test of independence (previous result × next move)
  • Binomial test of a strategy's win rate

Course labels show where a technique sits; using maths from outside your course is fine if you explain it clearly and say it is new to you.

Where the data comes from

Record 300+ games with volunteers (move sequences and results).

Cite every source in a footnote where you use it and in your bibliography. Check the licence of any dataset you download.

A possible outline

  1. Explain the equilibrium strategy.
  2. Collect move data.
  3. Test for uniform choices and for dependence on previous outcomes.
  4. Design a counter-strategy.
  5. Test it on new games and reflect.

Pitfalls that cost marks

  • Testing the strategy on the data used to build it.
  • Too few games.
  • Ignoring different players' styles.

Showing personal engagement

  • Play the games yourself.
  • Compare players who know game theory with those who do not.
  • Build a simple predictor and let friends try to beat it.

See Criterion C: personal engagement for what examiners look for.

Taking it further

Build a Markov-chain predictor of the next move and measure its accuracy.

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