Updated · By Pete Bromfield, former Head of Maths with IB examining experience

IA idea · Games & puzzles

Can you beat people at rock–paper–scissors?

AI SLAI HLAA SLAA HL Accessible Also in: Probability, Statistics, Voting & game theory

Research question

Do people choose rock, paper and scissors equally often and independently of their previous move, and can a strategy based on observed patterns win significantly more than a third of games?

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Why it makes a good exploration

Game theory says play randomly; real people do not. Recording hundreds of games and testing for patterns gives a clear chi-squared question and a strategy you can test.

The mathematics you'll need

  • Mixed strategies and expected value
  • Chi-squared goodness-of-fit (are choices uniform?)
  • Chi-squared test of independence (previous result × next move)
  • Binomial test of a strategy's win rate

Where the data comes from

Record 300+ games with volunteers (move sequences and results).

A possible outline

  1. Explain the equilibrium strategy.
  2. Collect move data.
  3. Test for uniform choices and for dependence on previous outcomes.
  4. Design a counter-strategy.
  5. Test it on new games and reflect.

Pitfalls that cost marks

  • Testing the strategy on the data used to build it.
  • Too few games.
  • Ignoring different players' styles.

Showing personal engagement

  • Play the games yourself.
  • Compare players who know game theory with those who do not.
  • Build a simple predictor and let friends try to beat it.

See Criterion C: personal engagement for what examiners look for.

Which course is it for?

CourseFitMaths to lean on
AA SLGood fitMixed strategies and expected value; Chi-squared goodness-of-fit (are choices uniform?)
AA HLFits, but add an HL techniqueMixed strategies and expected value; Chi-squared goodness-of-fit (are choices uniform?)
AI SLGood fitMixed strategies and expected value; Chi-squared goodness-of-fit (are choices uniform?)
AI HLFits, but add an HL techniqueMixed strategies and expected value; Chi-squared goodness-of-fit (are choices uniform?)

Level: Accessible. A good first extended piece of maths, with room to go deeper. See how the IA differs between AA and AI, SL and HL.

How this idea reaches the top bands

Reflection (D)

For this idea, start with the weak points: testing the strategy on the data used to build it; and too few games. Say how each one affects your answer.

Use of mathematics (E)

SL: mixed strategies and expected value; chi-squared goodness-of-fit (are choices uniform?); chi-squared test of independence (previous result × next move); binomial test of a strategy's win rate, each explained in your own words and carried out correctly.

How games & puzzles explorations reach the top bands in general: Games & puzzles IA ideas. Guides: A · B · C · D · E · self-grade sheet.

Taking it further

Build a Markov-chain predictor of the next move and measure its accuracy.

Extending it for HL

Add an HL technique the question genuinely needs: what an HL games & puzzles exploration adds.

Frequently asked questions

Which IB Maths course is this IA idea for?

It works for AI SL, AI HL, AA SL and AA HL. We rate it Accessible: a good first extended piece of maths, with room to go deeper.

What mathematics does this IA use?

Mixed strategies and expected value, chi-squared goodness-of-fit (are choices uniform?), chi-squared test of independence (previous result × next move) and binomial test of a strategy's win rate.

Where can I get data for this IA?

Record 300+ games with volunteers (move sequences and results). Checked sources and tools: Desmos graphing calculator.

Turn this idea into your IA

The planner opens with “Can you beat people at rock–paper–scissors?” filled in: the question, the maths and the data sources.

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