IA idea · Games & puzzles
What are the chances of rolling a Yahtzee in one turn?
Research question
With the best re-roll strategy, what is the probability of getting five of a kind within three rolls, and how does it compare with simulation and my own games?
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Why it makes a good exploration
The answer (about 4.6%) is not obvious because you keep dice between rolls. Modelling the turn as a chain of states (number of matching dice) is a neat, self-contained probability problem.
The mathematics you'll need
- Binomial probabilities
- States and transition probabilities (a Markov chain)
- Matrix multiplication or tree diagrams
- Simulation and experimental verification
Where the data comes from
Play 100+ turns aiming for five of a kind and record results; simulate many more.
- Desmos graphing calculator — Free graphing and regression (y₁ ~ ax₁ + b) — fit models to your data and show residuals.
A possible outline
- Define the states and strategy.
- Compute transition probabilities.
- Combine three rolls to get the answer.
- Compare with simulation and play.
- Reflect on strategy choices and extensions.
Pitfalls that cost marks
- Ignoring that the most common value may change between rolls.
- Too few experimental turns.
- Unclear strategy.
Showing personal engagement
- Play with family and record the results.
- Compute probabilities for other scoring categories.
- Decide when to give up on Yahtzee using expected points.
See Criterion C: personal engagement for what examiners look for.
Which course is it for?
| Course | Fit | Maths to lean on |
|---|---|---|
| AA SL | Good fit | Binomial probabilities; States and transition probabilities (a Markov chain) |
| AA HL | Good fit | Binomial probabilities; States and transition probabilities (a Markov chain) |
| AI SL | Good fit | Binomial probabilities; States and transition probabilities (a Markov chain) |
| AI HL | Good fit | Binomial probabilities; States and transition probabilities (a Markov chain) |
Level: Solid. Needs some independent work beyond class examples. See how the IA differs between AA and AI, SL and HL.
How this idea reaches the top bands
Reflection (D)
For this idea, start with the weak points: ignoring that the most common value may change between rolls; and too few experimental turns. Say how each one affects your answer.
Use of mathematics (E)
SL: binomial probabilities; states and transition probabilities (a Markov chain); matrix multiplication or tree diagrams; simulation and experimental verification, each explained in your own words and carried out correctly.
How games & puzzles explorations reach the top bands in general: Games & puzzles IA ideas. Guides: A · B · C · D · E · self-grade sheet.
Taking it further
Find the expected score of a turn aimed at a large straight and compare strategies.
Extending it for HL
Add an HL technique the question genuinely needs: what an HL games & puzzles exploration adds.
See a complete IA, marked
How long does a game of Snakes and Ladders last on my grandmother's board? (AI HL) is a complete games & puzzles exploration, marked on every criterion.
Frequently asked questions
Which IB Maths course is this IA idea for?
It works for AA SL, AA HL, AI SL and AI HL. We rate it Solid: it needs some independent work beyond class examples.
What mathematics does this IA use?
Binomial probabilities, states and transition probabilities (a Markov chain), matrix multiplication or tree diagrams and simulation and experimental verification.
Where can I get data for this IA?
Play 100+ turns aiming for five of a kind and record results; simulate many more. Checked sources and tools: Desmos graphing calculator.
Turn this idea into your IA
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