IA idea · Probability & chance
How much does a small edge on each point matter in tennis?
Research question
If a player wins each point on serve with probability p, what is the probability that they win a game, a set and a match, and how does tennis scoring amplify a small advantage?
Adapt it: change the place, the data or the comparison until the question is yours.
Why it makes a good exploration
Winning 55% of points can mean winning far more than 55% of matches. Working out exactly how the scoring system magnifies a small edge uses binomial probability, geometric series (deuce!) and a model you can check against real match statistics.
The mathematics you'll need
- Binomial probabilities for reaching 40–0, 40–15, 40–30
- Deuce as an infinite geometric series
- Building up from games to sets (recursion or a tree)
- Graphing P(win game) against p and interpreting the S-shape
- Comparing with real serve statistics
Course labels show where a technique sits; using maths from outside your course is fine if you explain it clearly and say it is new to you.
Where the data comes from
Use serve-point win percentages from Jeff Sackmann's ATP data to test the model's game-win predictions.
- Jeff Sackmann's tennis data — ATP match results, rankings and serve statistics as CSV (CC BY-NC-SA 4.0; a WTA repository exists too).
Cite every source in a footnote where you use it and in your bibliography. Check the licence of any dataset you download.
A possible outline
- State the independence assumption and why it is questionable.
- Derive P(win game) step by step, including deuce.
- Extend to sets (tie-break simplified if needed).
- Compare predicted and actual service-game win rates.
- Reflect on momentum and pressure points.
Pitfalls that cost marks
- Forgetting that deuce can repeat indefinitely.
- Treating serving and receiving points identically.
- Jumping to a formula from a website without deriving it.
Showing personal engagement
- Use your own serve statistics if you play.
- Compare with badminton or table-tennis scoring.
- Design a scoring system that reduces the amplification and justify it.
See Criterion C: personal engagement for what examiners look for.
Taking it further
HL: set up a Markov chain for a game and verify the result with matrix powers (AI HL) or prove the deuce formula rigorously (AA HL).