Probability · Maths EE idea · Solid

Long-run behaviour of a board game

A research question to start from

How can a Markov chain model of a simplified board game predict the long-run proportion of time spent on each square?

A starting point, not your question: change the case, the comparison or the limit until it is yours. The research-question builder helps you check it.

Why it works as a maths EE

A real application where linear algebra gives exact answers you can test.

Mathematics you would need

  • Transition matrices
  • Stationary distributions
  • Eigenvectors
  • Convergence of matrix powers

Much of this goes beyond the DP course. That is expected in a maths EE, but you must understand and explain everything you use.

One possible line of attack

  1. Build the transition matrix for a game you simplify.
  2. Find the stationary distribution.
  3. Check by simulation and discuss what the simplifications cost.

Scope and difficulty

Solid. Solid; choose a game small enough to analyse by hand.

Pitfalls

  • Huge matrices handled only by software.
  • No discussion of assumptions.

Where to start reading

Search a library catalogue or a university's open lecture notes for: Markov chain stationary distribution board game; transition matrix eigenvector. Prefer textbooks, lecture notes and journal articles to a single website, and cite everything you use (how to reference a maths EE).

Make it your EE

Similar ideas

All probability ideas · the full ideas library