Probability · Maths EE idea · Solid

The gambler's ruin problem

A research question to start from

What is the probability that a gambler with £k reaches £N before going broke in a game with win probability p, and how does a small house edge change it?

A starting point, not your question: change the case, the comparison or the limit until it is yours. The research-question builder helps you check it.

Why it works as a maths EE

An exact answer from a recurrence, with a striking conclusion to discuss.

Mathematics you would need

  • Random walks
  • Second-order recurrence relations
  • Conditional probability
  • Expected duration

Much of this goes beyond the DP course. That is expected in a maths EE, but you must understand and explain everything you use.

One possible line of attack

  1. Set up and solve the recurrence for the ruin probability.
  2. Treat the fair and unfair cases separately.
  3. Check with simulation and compute expected game length.

Scope and difficulty

Solid. Solid; expected duration is the stretch.

Pitfalls

  • Simulation only.
  • Dividing by zero in the fair case.

Where to start reading

Search a library catalogue or a university's open lecture notes for: gambler's ruin recurrence solution; expected duration random walk. Prefer textbooks, lecture notes and journal articles to a single website, and cite everything you use (how to reference a maths EE).

Make it your EE

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