IA idea · Games & puzzles
How many different games of noughts and crosses are there?
Research question
How many possible games of noughts and crosses are there, how many distinct end positions, and how does using symmetry reduce the count?
Adapt it: change the place, the data or the comparison until the question is yours.
Why it makes a good exploration
The famous answer (255,168 games) depends on careful counting of games that end early. Building the count yourself, then using the board's symmetries, is a counting-principles investigation you can check by computer.
The mathematics you'll need
- Permutations and the multiplication principle
- Counting with restrictions (games ending early)
- Symmetry (rotations and reflections)
- Probabilities of outcomes under random play
Course labels show where a technique sits; using maths from outside your course is fine if you explain it clearly and say it is new to you.
Where the data comes from
Verify counts with a short program or careful case analysis.
- OEIS (On-Line Encyclopedia of Integer Sequences) — Check a sequence you have found and read its known formulas and references.
Cite every source in a footnote where you use it and in your bibliography. Check the licence of any dataset you download.
A possible outline
- Give an upper bound (9!).
- Refine by counting games that end early.
- Use symmetry to count distinct positions.
- Compute outcome probabilities for random play.
- Reflect on perfect play (always a draw).
Pitfalls that cost marks
- Double-counting positions reached by different orders.
- Unverified counts.
- Confusing games with positions.
Showing personal engagement
- Play random games and compare frequencies with your probabilities.
- Extend to 4×4 or connect-three variants.
- Explain the winning strategy for the first player to force at least a draw.
See Criterion C: personal engagement for what examiners look for.
Taking it further
Compute the probability that the first player wins under random play and compare with simulation.
Turn this idea into your IA
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