Christmas maths escape room for IB Maths
The elves have locked the workshop, and the presents are stuck inside. Teams solve six locks in order; each code is needed for the next. Printable clue cards, a teacher answer key and a bonus lock for the fastest team.
- Level
- IB Maths SL and HL (AA and AI)
- Time
- 41 minutes, plus a 10-minute extension
- Topics
- Exponents and logarithms; Sequences and series; The binomial theorem; Differentiation
- Equipment
- No GDC needed.
Suggested timings
| Part | Time | What |
|---|---|---|
| Starter | 5 min | Quick questions on the board |
| Main: lock 1 | 6 min | The wrapping room |
| Main: lock 2 | 6 min | The list |
| Main: lock 3 | 6 min | The lights |
| Main: lock 4 | 6 min | The power lock |
| Main: lock 5 | 6 min | The cracker |
| Main: lock 6 | 6 min | The workshop door |
| Extension | 10 min | Fast finishers or homework |
Starter (5 minutes)
Warm-up before the locks: quick questions on the board.
- Evaluate 210.
- Evaluate log10 1000.
- Differentiate 5x2.
Main activity (36 minutes)
Lock 1: The wrapping room (6 min)
The first lock shows a logarithm.
- Solve log2 x = 5. This is code 1.
Lock 2: The list (6 min)
An arithmetic sequence has u1 = 3 and d = 4.
- Find un when n = code 1 ÷ 4. This is code 2.
Lock 3: The lights (6 min)
A string of lights doubles: 1, 2, 4, 8, …
- Find the sum of the first n terms, where n = (code 2 + 9) ÷ 4. This is code 3.
Lock 4: The power lock (6 min)
The lock asks for a power of 2.
- Code 3 + 1 = 2k. Find k. This is code 4.
Lock 5: The cracker (6 min)
Inside the cracker is a binomial expansion.
- Find the coefficient of x2 in (1 + x)n, where n = code 4. This is code 5.
Lock 6: The workshop door (6 min)
The last lock.
- f(x) = x3. Find f′(a), where a > 0 and a2 = code 5 − 9. It opens the door.
Extension (10 minutes)
Bonus lock for the fastest team.
- Three presents are opened. Each one, independently, is a book with probability 1/4. Find the probability that at least one is a book.
For teachers
Teacher notes and full worked answers
- How to run it: print the student sheet and cut out the six lock cards. Give each team lock 1. When a team brings you the right code, give them the next card (the answer key is in the answers PDF). The first team to open lock 6 escapes. Teams can also have every card at once and race through them in order.
- Each code is used in the next lock, so check every code before the team moves on: one slip early on breaks the chain.
Starter
- 1024
- 210 = 1024
- 3
- 103 = 1000
- 10x
- Multiply by the power and reduce it by 1.
Lock 1: The wrapping room
- 32
- x = 25 = 32
Lock 2: The list
- 31
- n = 8
- u8 = 3 + 7 × 4 = 31
Lock 3: The lights
- 1023
- n = 10
- S10 = (210 − 1)/(2 − 1) = 1023
Lock 4: The power lock
- 10
- 1024 = 210
Lock 5: The cracker
- 45
- 10C2 = 45
Lock 6: The workshop door
- 108
- a2 = 36, so a = 6
- f′(x) = 3x2, so f′(6) = 108
Extension
- 37/64
- 1 − (3/4)3 = 1 − 27/64 = 37/64
The same answers are in the answers PDF. Every answer was recomputed by computer before publishing.
Practise the topics
- Sequences and series (AA SL)
- Exponentials and logarithms (AA SL)
- Counting and the binomial theorem (AA HL)
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